LibGDX Blog Series Plan
1. Introduction to LibGDX
- What is LibGDX?
- Why choose LibGDX for game development?
- Supported platforms (Desktop, Android, iOS, HTML5)
- Setting up your development environment
2. Project Setup & Structure
- Creating a new LibGDX project with the setup tool
- Understanding the core and platform-specific modules
- Directory structure explained
3. Game Loop & Basic Rendering
- Understanding the ApplicationListener lifecycle
- Rendering shapes and sprites
- Working with the SpriteBatch
4. Asset Management
- Loading and managing textures
- Using the AssetManager for efficient loading
- Handling different resolutions and scaling
5. Input Handling
- Keyboard and mouse input
- Touch and gesture handling
- Implementing an InputProcessor
6. Working with Scenes and UI
- Introduction to Scene2D
- Creating actors and stages
- Building UI with Scene2D.UI
7. Game Physics & Collision Detection
- Using Box2D for physics simulation
- Simple collision detection without Box2D
- Implementing basic game mechanics
8. Audio in LibGDX
- Playing sound effects and background music
- Controlling volume and looping
- Audio performance tips
9. Animation
- Sprite sheet animations
- Using Animation class
- Integrating Spine animations
10. Advanced Topics
- Shader programming in LibGDX
- Particle effects
- Optimizing performance
11. Deployment
- Exporting for desktop
- Deploying to Android and iOS
- Running in browsers with GWT (HTML5)
12. Final Project: Building a Complete Game
- Planning the game architecture
- Implementing core gameplay
- Polishing and publishing
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