LibGDX Blog Series Plan

1. Introduction to LibGDX

  • What is LibGDX?
  • Why choose LibGDX for game development?
  • Supported platforms (Desktop, Android, iOS, HTML5)
  • Setting up your development environment

2. Project Setup & Structure

  • Creating a new LibGDX project with the setup tool
  • Understanding the core and platform-specific modules
  • Directory structure explained

3. Game Loop & Basic Rendering

  • Understanding the ApplicationListener lifecycle
  • Rendering shapes and sprites
  • Working with the SpriteBatch

4. Asset Management

  • Loading and managing textures
  • Using the AssetManager for efficient loading
  • Handling different resolutions and scaling

5. Input Handling

  • Keyboard and mouse input
  • Touch and gesture handling
  • Implementing an InputProcessor

6. Working with Scenes and UI

  • Introduction to Scene2D
  • Creating actors and stages
  • Building UI with Scene2D.UI

7. Game Physics & Collision Detection

  • Using Box2D for physics simulation
  • Simple collision detection without Box2D
  • Implementing basic game mechanics

8. Audio in LibGDX

  • Playing sound effects and background music
  • Controlling volume and looping
  • Audio performance tips

9. Animation

  • Sprite sheet animations
  • Using Animation class
  • Integrating Spine animations

10. Advanced Topics

  • Shader programming in LibGDX
  • Particle effects
  • Optimizing performance

11. Deployment

  • Exporting for desktop
  • Deploying to Android and iOS
  • Running in browsers with GWT (HTML5)

12. Final Project: Building a Complete Game

  • Planning the game architecture
  • Implementing core gameplay
  • Polishing and publishing

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